Managed pipelines for character and enemy movements, attacks, special abilities, creature vocalizations, dialogue and shouts, ambiences and UI.
Designed a music system and composed scores that adapt the games intense combat and diverse environments.
Recorded sources and designed all audio assets in the game.
Created and voiced promotional content as well as hosting developer streams for crucial launch phases.
Led Unity-to-FMOD transition, enabling independent audio work and complex systems, saving vital dev time.
Orchestrated FMOD mix hierarchy for platform-optimized sound, delivering a top-tier experience for players.
Designed and implemented audio assets including linear and non-linear elements.
Composed and implemented 28 orchestral scores for menus, cut-scenes, and gameplay.
Created audio process organization, enhancing cross-team communication and project adaptability.
Directed audio team growth through hiring and training, aligning newcomers with company standards.
Managed community relations via live streams, fostering engagement.
Handled several live shows with crowds upward of 5,000 across multiple open air venues across the country.
The band has several million listens across streaming platforms and as a live sound engineer I was tasked with consistently delivering the same level of quality fans have come to expect.
Color White (Single) :
Recorded and mixed the song Color White and ensured smooth coordination across multiple teams which led to a successful release. It has over 1 million listens across streaming platforms.
Shaad (Single) :
Reworked and existing mix in order to meet industry standards. This track currently has over half a million listens across streaming platforms.
Parvaaz - Live @Jagriti Theatre :
This was the first time a band had attempted to record and film a live concert in Jagriti Theatre which didn't have the necessary infrastructure to do so. Due to the unique circumstances of this event I had to navigate several unforeseen challenges and ensure the show went off without a hitch and the audio capture was faithful to the experience.
Parvaaz - Live Sound
Handled over 300 live shows for the band, worldwide across a variety of venues from open air to clubs.
Notable festivals include, Canada Music week, Canada World Music Festival, NH7, Ziro Festival, Jaipur LitFest, Repertwahr and several other renowned venues across the country.
No Wall Too High (Album) :
Recorded and mixed this album in a little over a month while adapting multiple studio environments.
It currently has over a million listens across streaming platforms.
The Scene (Album) :
Setup a makeshift studio in the Band's rehearsal space. Recorded and mixed this album in a span of 4 weeks.
Live Sound :
Handled around 100 live shows for the band across a variety of venues and festivals. Notable of which were NH7, Ziro Festival, Rann Utsav.
Taught guitar, music production and gave workshops on audio production concepts.
Taught across a wide age group from 8 to 50 years of age.
This programme is developed and taught by industry professionals who’ve worked with the likes of Pharrell Williams, The Chemical Brothers, and Swedish House Mafia.
Under their tutelage I studied the best industry practices in sound design, scoring for media, music composition, mixing, and business.
One of the highlights of the course was launching a wellness based music label that involved coordinating with a team across Australia, India and the UK.
With a decade of expertise in music and audio engineering, I'm a seasoned sound designer and composer specializing in game audio. I've honed my skills in crafting original soundtracks, foley, and sound design for various game engines, including Unity, Unreal, FMOD, and Wwise.
I excel in remote collaboration and independent project delivery, having successfully contributed to several indie game titles. As a founder of Game Audio 21-78 , I'm passionate about fostering a vibrant community for audio professionals in India, dedicated to sharing knowledge and advancing the industry.
Turning ordinary sounds into impactful transients involves the creative use of tools and processors. Impact Design can be tedious and time consuming.
Designing my own impacts from scratch.
Dive into the world of recording your own source sounds for game audio design.