Led a team of audio designers, overseeing asset creation, implementation, and quality
assurance.
Led Unity-to-FMOD transition, enabling independent audio work and complex systems, saving vital dev time.
Orchestrated FMOD mix hierarchy for platform-optimized sound, delivering a top-tier experience for players.
Designed and implemented audio assets including linear and non-linear elements.
Composed and implemented 28 orchestral scores for menus, cut-scenes, and gameplay.
Created audio process organization, enhancing cross-team communication and project adaptability.
Directed audio team growth through hiring and training, aligning newcomers with company standards.
Managed community relations via live streams, fostering engagement.