As part of my game audio module at Point Blank Music School I had to create a walk-through using Unity Engine. The goal was to create an environment that you could navigate as a first person character. The environment once created had to be populated with character and environmental sounds. In this video I takeContinue reading “Unity Engine walk-through project”
Monthly Archives: May 2020
To boldly go where no delay has gone before. Supermassive, the new free plugin from Valhalla.
Plugin manufacturer Valhalla is well known for their reverb plugins. They all come with simple interfaces, affordable price tags and wonderful algorithms. Their new offering Supermassive is no different. Its a delay plugin with bags of character and eight different feedback networks to choose from. According to their site “these algorithms run digital delay linesContinue reading “To boldly go where no delay has gone before. Supermassive, the new free plugin from Valhalla.”
Things to do before you mix
Mix prep is probably the most underrated topic in mixing. Probably because it’s also the least glamorous. When you’re watching a 10min video of you’re favorite engineer cutting 3 db from kick drum and suddenly it sits perfectly in the mix, but every time you do it you’re left wondering if it makes any differenceContinue reading “Things to do before you mix”
Designing sounds with Massive X
Native Instruments released Massive X sometime in 2019 with the latest version 1.2 coming out in December of the same year. It’s meant to be the upgrade to the ever popular Massive, beloved by countless producers and sound designers. I bought Massive X when it came out, but with the plethora of soft synths IContinue reading “Designing sounds with Massive X”