Unity Engine walk-through project

As part of my game audio module at Point Blank Music School I had to create a walk-through using Unity Engine. The goal was to create an environment that you could navigate as a first person character. The environment once created had to be populated with character and environmental sounds. In this video I takeContinue reading “Unity Engine walk-through project”

To boldly go where no delay has gone before. Supermassive, the new free plugin from Valhalla.

Plugin manufacturer Valhalla is well known for their reverb plugins. They all come with simple interfaces, affordable price tags and wonderful algorithms. Their new offering Supermassive is no different. Its a delay plugin with bags of character and eight different feedback networks to choose from. According to their site “these algorithms run digital delay linesContinue reading “To boldly go where no delay has gone before. Supermassive, the new free plugin from Valhalla.”

Things to do before you mix

Mix prep is probably the most underrated topic in mixing. Probably because it’s also the least glamorous. When you’re watching a 10min video of you’re favorite engineer cutting 3 db from kick drum and suddenly it sits perfectly in the mix, but every time you do it you’re left wondering if it makes any differenceContinue reading “Things to do before you mix”