Rahul Ranganath

Audio Designer

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Portfolio

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Experience
Audio Designer
2023 - Present
Audio Designer
Singular Scheme

Managed pipelines for character and enemy movements, attacks, special abilities, creature vocalizations, dialogue and shouts, ambiences and UI.


Designed a music system and composed scores that adapt the games intense combat and diverse environments.


Recorded sources and designed all audio assets in the game.


Created and voiced promotional content as well as hosting developer streams for crucial launch phases.

Audio Director and Composer
2022 - 2023
Audio Director and Composer
Black March Studios
Led a team of audio designers, overseeing asset creation, implementation, and quality
assurance.

Led Unity-to-FMOD transition, enabling independent audio work and complex systems, saving vital dev time.


Orchestrated FMOD mix hierarchy for platform-optimized sound, delivering a top-tier experience for players.


Designed and implemented audio assets including linear and non-linear elements.

 

Composed and implemented 28 orchestral scores for menus, cut-scenes, and gameplay.


Created audio process organization, enhancing cross-team communication and project adaptability.


Directed audio team growth through hiring and training, aligning newcomers with company standards.


Managed community relations via live streams, fostering engagement.

FOH Engineer
2019 - 2020
FOH Engineer
The Local Train

Handled several live shows with crowds upward of 5,000 across multiple open air venues across the country. 

The band has several million listens across streaming platforms and as a live sound engineer I was tasked with consistently delivering the same level of quality fans have come to expect.

FOH & Studio Engineer
2015 -2019
FOH & Studio Engineer
Parvaaz


Color White (Single) :

Recorded and mixed the song Color White and ensured smooth coordination across multiple teams which led to a successful release. It has over 1 million listens across streaming platforms.


Shaad (Single) :

Reworked and existing mix in order to meet industry standards. This track currently has over half a million listens across streaming platforms.


Parvaaz - Live @Jagriti Theatre :

This was the first time a band had attempted to record and film a live concert in Jagriti Theatre which didn't have the necessary infrastructure to do so. Due to the unique circumstances of this event I had to navigate several unforeseen challenges and ensure the show went off without a hitch and the audio capture was faithful to the experience.


Parvaaz - Live Sound

Handled over 300 live shows for the band, worldwide across a variety of venues from open air to clubs.

Notable festivals include, Canada Music week, Canada World Music Festival, NH7, Ziro Festival, Jaipur LitFest, Repertwahr and several other renowned venues across the country.

FOH & Studio Egineer
2012 - 2018
FOH & Studio Egineer
Therman & A Quarter

No Wall Too High (Album) :

Recorded and mixed this album in a little over a month while adapting multiple studio environments.

It currently has over a million listens across streaming platforms.


The Scene (Album) :

Setup a makeshift studio in the Band's rehearsal space. Recorded and mixed this album in a span of 4 weeks.


Live Sound :

Handled around 100 live shows for the band across a variety of venues and festivals. Notable of which were NH7, Ziro Festival, Rann Utsav.

2012 - 2014
Guitar Instructor
Taaqademy

Taught guitar, music production and gave workshops on audio production concepts. 

Taught across a wide age group from 8 to 50 years of age.

2011 - 2017
Albums & Singles Produced
Recording , Mixing, Mastering, Production & Performance
  • Beat Hierarchy (HipHop) – Filling Hollow (Full Album, Mixing, Editing, Guitars)
  • Parvaaz (Rock / Psychedelic) – Shaad (Single – Mixing)
  • Parvaaz (Rock / Psychedelic) – Colour White (Single, Tracking and Mixing)
  • Parvaaz (Rock / Psychedelic) – Transitions (Live DVD – Tracking)
  • Indi Graffiti (Rock/Hindi) – Tumse Na Ho Payega (Album, Mixing)
  • Brian Sivils (Roots) – Swamp Fever (Single, Mixing & Mastering)
  • Brian Sivils (Roots) – Thick and Brown (Single, Mixing & Mastering)
  • Brian Sivils (Roots) – Meat Pie (Single, Mixing & Mastering)
  • Thermal and a Quarter (Rock) – The Scene (Full Album, Tracking & Mixing )
  • Thermal and a Quarter (Rock) – No Wall Too High (Full Album Tracking & Mixing)
  • Shepherd (Sludge/Doom) – Stereolithic Riffalocalypse (Full Album – Mixing)
  • Shepherd (Sludge/Doom) – Shepherd – EP (Live Studio Album, Tracking and Mixing)
  • Mad Orange Fireworks (Rock) – Under The Orange Sky (Full Album, Tracking and Mixing)
  • Blushing Satellite (Indie) – Music Mojo Session (Live Alum, Mixing & Mastering)
  • Blushing Satellite (Indie) – The Union (Tracking)
  • Until We Last (Post Rock) – Earthgazing (Tracking)
  • The Imaginary News (Indie) – Time’s On Your Side (Mixing)
  • The Bicycle Days (Rock / Psychedelic) – 42 (Guitars, Production, Tracking, Mixing and Mastering)
  • The Bicycle Days (Rock / Psychedelic) – Calamitunes (Guitars, Production, Tracking, Mixing & Mastering)
  • Jeremiah de Rozario (Singer Songwriter) - Run to the Ocean (Production, Recording, Mixing, Mastering, Guitar)
  • Jeremiah de Rozario (Singer Songwriter) - Red Bird (Production, Recording, Mixing, Mastering, Guitar)
Education
BA Hons, Music Production & Sound Engineering
2016 - 2019
BA Hons, Music Production & Sound Engineering
Point Blank University - London

This programme is developed and taught by industry professionals who’ve worked with the likes of Pharrell Williams, The Chemical Brothers, and Swedish House Mafia.

 

Under their tutelage I studied the best industry practices in sound design, scoring for media, music composition, mixing, and business.

 

One of the highlights of the course was launching a wellness based music label that involved coordinating with a team across Australia, India and the UK.

About

With a decade of expertise in music and audio engineering, I'm a seasoned sound designer and composer specializing in game audio. I've honed my skills in crafting original soundtracks, foley, and sound design for various game engines, including Unity, Unreal, FMOD, and Wwise.

 

I excel in remote collaboration and independent project delivery, having successfully contributed to several indie game titles. As a founder of Game Audio 21-78 , I'm passionate about fostering a vibrant community for audio professionals in India, dedicated to sharing knowledge and advancing the industry.

Skills
Composition and Scoring
Sound Design
Foley & Source Recording
Implementation
Testimonials

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    Music

    Blog

    Blog
    October 9, 2024 Titanfall II Cinematic Sound Redesign

    Titanfall 2’s campaign is a masterpiece of FPS storytelling! 🎮 And the sound design is incredible, so I couldn’t resist…

    September 30, 2024 Jurassic World Evolution II – Dinosaur Roar Sound Redesign

    As a sound designer, I recently undertook a personal project to create a roar for the Therizinosaurus. This enigmatic dinosaur,…

    September 3, 2024 Stop Motion Sound Design

    The goal of this challenge was to create a dark and atmospheric sound design for a stop motion animation. I…

    July 2, 2024 Destiny UI Redesign

    As part of a regular sound design challenge hosted on a discord server I’m a part of I redesigned the…